GAME PROJECT
MAGE 9 PARTICIPANT | ITS
Join Danang in seeking vengeance against the ruthless CEO of Junekarta, who was responsible for the tragic death of his wife. Engage in intense shooting action as you navigate through a gripping narrative of justice and retribution
FINALIST INDIE GAME IGNITE | COMPFEST 15
2D side scroll game that combines strong narrative elements with side-scrolling gameplay mechanics. Players will control the sole survivor of a commercial airplane crash, trapped in a time loop, with the task of saving the lives of passengers and crew members from the plane crash.
GAMEJAM+ PARTICIPANT | IGGI
Embark on a time-traveling adventure in this 2D top-down game where players assume the role of the hero from 'EcoVision.' Confronted with the pressing challenges of global warming, players must solve unique puzzles and face distinct bosses to acquire a device capable of eliminating the root cause. Save Jakarta and strive for a sustainable future while immersing yourself in a narrative that raises environmental awareness
PARTICIPANT INVENTIA NATIONAL COMPETITION
an immersive and challenging Indonesian horror game. The game features three levels, each showcasing different traditional local Indonesian game. The character must escape from a ghost in the afterworld after a misstep in playing a horror ritual game.
3D PROJECT
PREDESTINED
FINALIST IN INDIE GAME IGNITE |COMPFEST 15 University of Indonesia
Trailer
Overview
'Predestined' is a video game that combines strong narrative elements with side-scrolling gameplay mechanics. Players will control the sole survivor of a commercial airplane crash, trapped in a time loop, with the task of saving the lives of passengers and crew members from the plane crash.
Responsibilities
Genre
Platform
Engine & Tools
Project Length
Team Size
Designing, building, dialogue, puzzle
2D side-scrolling, narrative-driven, exploration, Puzzle
Windows
Unity, Aseprite, Photoshop
1 Month
3
SUMMARY OF CONTRIBUTIONS
Concept and Storyline Development
Character Design
Narrative Design
Time Loop Design
Writing and Dialogue
Puzzle Design
Generate Character Portrait Using Stable Diffusion
Create Game Design Document
Trailer
TIMELOOP FLOW
This is the main character's timeloop flow on a mission to save passengers in a timeloop, with the outcome of the actions taken by the main character in an effort to rescue the lives of other passengers.
CHARACTER PORTRAIT
I've integrated AI stable diffusion into 'Predestined,' elevating the character portraits to a new level, allowing players to truly immerse themselves in the rich emotions and expressions of the NPCs
DROWN
GameJam+ participant
Trailer
Overview
The company "EcoVision" successfully created a time machine on their first mission. They sent people back in time to warn about the impending global warming that would occur if we didn't start loving the Earth by stopping deforestation and transitioning to eco-friendly vehicle fuels and industries. However, their efforts didn't yield any results, and people continued with deforestation and the use of environmentally damaging vehicle fuels.Ultimately, the "EcoVision" company decided to eliminate the cause of global warming. However, they couldn't produce the device before Jakarta sank. Therefore, the main character is tasked with traveling to the future to retrieve the device to eradicate the source of global warming.
Responsibilities
Genre
Platform
Engine & Tools
Project Length
Team Size
Designing, building, level design, game mechanic, puzzle
Adventure, Puzzle, Time Travel, Narrative
Windows
Unity, Aseprite, Photoshop
3 days (Demo)
10
SUMMARY OF CONTRIBUTIONS
Conceptualization
Story and Narrative Design
Character Design
Narrative Design
Level Design
Puzzle Design
Mechanics Design
World Building
Trailer
CORELOOP

Lab Level
I intended for players to witness the contrast between present-day Jakarta and its submerged future. To align with the narrative, I established two laboratories: the first in 2023 and the second in 2030.
LAB 2023
For the 2023 lab, it was intentionally kept clean so that players could observe the conditions outside the lab building. This was done to show Jakarta still appearing fine, with no significant impacts from global warming yet.


LAB 2030
For the level in the 2030 map, I chose to design the laboratory building surrounded by water, with the floors and walls inside the lab already showing signs of decay. This is intended to depict the abandonment of Jakarta and the absence of life in the future laboratory.


CREDITS
M. Raihan Daffa Fadhila : Lead Game Designer
Jeffer Devaga : Game Designer, Sound Engineer
Richard : Lead Programmer, VFX
Herton Julius Pratama : Programmer
Francesco Agus Thu : Programmer
Steven Jaya : Lead Game Artist
Yahya Oliver Dominic : Game Artist
Mikael Danang Satrio : Game Artist
Ferdinand : Project Manager
Anthony Wijaya : Project Manager
MYSTERY OF JUNEKARTA CORP
MAGE 9 Participant | Institut Sepuluh Nopember
Trailer
Overview
The company "EcoVision" successfully created a time machine on their first mission. They sent people back in time to warn about the impending global warming that would occur if we didn't start loving the Earth by stopping deforestation and transitioning to eco-friendly vehicle fuels and industries. However, their efforts didn't yield any results, and people continued with deforestation and the use of environmentally damaging vehicle fuels.Ultimately, the "EcoVision" company decided to eliminate the cause of global warming. However, they couldn't produce the device before Jakarta sank. Therefore, the main character is tasked with traveling to the future to retrieve the device to eradicate the source of global warming.
Responsibilities
Genre
Platform
Engine & Tools
Project Length
Team Size
Designing, building, level design, game mechanic, puzzle
Action, Shooter, Side scroll, Puzzle
Windows
Unity, Aseprite, Photoshop
2 Weeks
3
SUMMARY OF CONTRIBUTIONS
Conceptualization
Story and Narrative Design
Character Design
Narrative Design
Level Design
Puzzle Design
Mechanics Design
Designing attack styles for all enemy types
Game Balancing
Trailer
PENASARAN
Inventia National Participant | Institut Sepuluh Nopember
Game Cover
GAMEPLAY
Overview
"Penasaran" is an immersive and challenging Indonesian horror game. The game features three levels, each showcasing different traditional local Indonesian game. The character must escape from a ghost in the afterworld after a misstep in playing a horror ritual game.
Responsibilities
Genre
Platform
Engine & Tools
Project Length
Team Size
Designing, building, level design, game mechanic, puzzle
Action, Shooter, Side scroll, Puzzle
Windows
Unity, Aseprite, Photoshop
2 Weeks
3
GAMEPLAY
SUMMARY OF CONTRIBUTIONS
Conceptualization
Story and Narrative Design
Level Design
Mechanic Design
User Interface (UI) Design