GAME PROJECT

MAGE 9 PARTICIPANT | ITS

Join Danang in seeking vengeance against the ruthless CEO of Junekarta, who was responsible for the tragic death of his wife. Engage in intense shooting action as you navigate through a gripping narrative of justice and retribution

FINALIST INDIE GAME IGNITE | COMPFEST 15

2D side scroll game that combines strong narrative elements with side-scrolling gameplay mechanics. Players will control the sole survivor of a commercial airplane crash, trapped in a time loop, with the task of saving the lives of passengers and crew members from the plane crash.

GAMEJAM+ PARTICIPANT | IGGI

Embark on a time-traveling adventure in this 2D top-down game where players assume the role of the hero from 'EcoVision.' Confronted with the pressing challenges of global warming, players must solve unique puzzles and face distinct bosses to acquire a device capable of eliminating the root cause. Save Jakarta and strive for a sustainable future while immersing yourself in a narrative that raises environmental awareness

PARTICIPANT INVENTIA NATIONAL COMPETITION

an immersive and challenging Indonesian horror game. The game features three levels, each showcasing different traditional local Indonesian game. The character must escape from a ghost in the afterworld after a misstep in playing a horror ritual game.

3D PROJECT

Honorable Mention of GAT Voxel Challenge 2021

PREDESTINED

FINALIST IN INDIE GAME IGNITE |COMPFEST 15 University of Indonesia

Trailer

Overview

'Predestined' is a video game that combines strong narrative elements with side-scrolling gameplay mechanics. Players will control the sole survivor of a commercial airplane crash, trapped in a time loop, with the task of saving the lives of passengers and crew members from the plane crash.

  • Responsibilities

  • Genre

  • Platform

  • Engine & Tools

  • Project Length

  • Team Size

  • Designing, building, dialogue, puzzle

  • 2D side-scrolling, narrative-driven, exploration, Puzzle

  • Windows

  • Unity, Aseprite, Photoshop

  • 1 Month

  • 3

SUMMARY OF CONTRIBUTIONS

  • Concept and Storyline Development

  • Character Design

  • Narrative Design

  • Time Loop Design

  • Writing and Dialogue

  • Puzzle Design

  • Generate Character Portrait Using Stable Diffusion

  • Create Game Design Document

  • Trailer

TIMELOOP FLOW

This is the main character's timeloop flow on a mission to save passengers in a timeloop, with the outcome of the actions taken by the main character in an effort to rescue the lives of other passengers.

CHARACTER PORTRAIT

I've integrated AI stable diffusion into 'Predestined,' elevating the character portraits to a new level, allowing players to truly immerse themselves in the rich emotions and expressions of the NPCs

DROWN

GameJam+ participant

Trailer

Overview

The company "EcoVision" successfully created a time machine on their first mission. They sent people back in time to warn about the impending global warming that would occur if we didn't start loving the Earth by stopping deforestation and transitioning to eco-friendly vehicle fuels and industries. However, their efforts didn't yield any results, and people continued with deforestation and the use of environmentally damaging vehicle fuels.Ultimately, the "EcoVision" company decided to eliminate the cause of global warming. However, they couldn't produce the device before Jakarta sank. Therefore, the main character is tasked with traveling to the future to retrieve the device to eradicate the source of global warming.

  • Responsibilities

  • Genre

  • Platform

  • Engine & Tools

  • Project Length

  • Team Size

  • Designing, building, level design, game mechanic, puzzle

  • Adventure, Puzzle, Time Travel, Narrative

  • Windows

  • Unity, Aseprite, Photoshop

  • 3 days (Demo)

  • 10

SUMMARY OF CONTRIBUTIONS

  • Conceptualization

  • Story and Narrative Design

  • Character Design

  • Narrative Design

  • Level Design

  • Puzzle Design

  • Mechanics Design

  • World Building

  • Trailer

CORELOOP

Lab Level

I intended for players to witness the contrast between present-day Jakarta and its submerged future. To align with the narrative, I established two laboratories: the first in 2023 and the second in 2030.

  • LAB 2023

  • For the 2023 lab, it was intentionally kept clean so that players could observe the conditions outside the lab building. This was done to show Jakarta still appearing fine, with no significant impacts from global warming yet.

  • LAB 2030

  • For the level in the 2030 map, I chose to design the laboratory building surrounded by water, with the floors and walls inside the lab already showing signs of decay. This is intended to depict the abandonment of Jakarta and the absence of life in the future laboratory.

CREDITS

  • M. Raihan Daffa Fadhila : Lead Game Designer

  • Jeffer Devaga : Game Designer, Sound Engineer

  • Richard : Lead Programmer, VFX

  • Herton Julius Pratama : Programmer

  • Francesco Agus Thu : Programmer

  • Steven Jaya : Lead Game Artist

  • Yahya Oliver Dominic : Game Artist

  • Mikael Danang Satrio : Game Artist

  • Ferdinand : Project Manager

  • Anthony Wijaya : Project Manager

MYSTERY OF JUNEKARTA CORP

MAGE 9 Participant | Institut Sepuluh Nopember

Trailer

Overview

The company "EcoVision" successfully created a time machine on their first mission. They sent people back in time to warn about the impending global warming that would occur if we didn't start loving the Earth by stopping deforestation and transitioning to eco-friendly vehicle fuels and industries. However, their efforts didn't yield any results, and people continued with deforestation and the use of environmentally damaging vehicle fuels.Ultimately, the "EcoVision" company decided to eliminate the cause of global warming. However, they couldn't produce the device before Jakarta sank. Therefore, the main character is tasked with traveling to the future to retrieve the device to eradicate the source of global warming.

  • Responsibilities

  • Genre

  • Platform

  • Engine & Tools

  • Project Length

  • Team Size

  • Designing, building, level design, game mechanic, puzzle

  • Action, Shooter, Side scroll, Puzzle

  • Windows

  • Unity, Aseprite, Photoshop

  • 2 Weeks

  • 3

SUMMARY OF CONTRIBUTIONS

  • Conceptualization

  • Story and Narrative Design

  • Character Design

  • Narrative Design

  • Level Design

  • Puzzle Design

  • Mechanics Design

  • Designing attack styles for all enemy types

  • Game Balancing

  • Trailer

PENASARAN

Inventia National Participant | Institut Sepuluh Nopember

Game Cover

GAMEPLAY

Overview

"Penasaran" is an immersive and challenging Indonesian horror game. The game features three levels, each showcasing different traditional local Indonesian game. The character must escape from a ghost in the afterworld after a misstep in playing a horror ritual game.

  • Responsibilities

  • Genre

  • Platform

  • Engine & Tools

  • Project Length

  • Team Size

  • Designing, building, level design, game mechanic, puzzle

  • Action, Shooter, Side scroll, Puzzle

  • Windows

  • Unity, Aseprite, Photoshop

  • 2 Weeks

  • 3

GAMEPLAY

SUMMARY OF CONTRIBUTIONS

  • Conceptualization

  • Story and Narrative Design

  • Level Design

  • Mechanic Design

  • User Interface (UI) Design